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81. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: Ragori Mitternacht wrote: I am a CEO of a small industrial corp in our alliance. From everything I have read the changes to ore look good. However there is a difference between on paper and put into practice. I have had to shif...
- by Sizeof Void - at 2015.04.23 20:33:49
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82. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: The inverse of course is making HS more dangerous, to encourage folks to work with other people for protection. If HS wasn't as (and I use this losely because you can still be killed) risk free as it is, then folks would be m...
- by Sizeof Void - at 2015.04.23 08:38:45
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83. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Sizeof Void wrote: Teckos Pech wrote: Skiff tanked out (needs a 2% cpu implant) with an orca boosting shields gets 133,800 ehp. So, assuming the gank team has to kill you in 18 seconds and they have all the relevant ski...
- by Sizeof Void - at 2015.04.23 08:20:00
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84. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Rowells wrote: I'm on page 30 of CODE. killboard and i havent found a single skiff kill/loss. Can anyone help me? Buried in the noise. The fail-tank Retrivers, Macks, Covs and Hulks are a lot easier to kill with only 1-2 dessies and with much...
- by Sizeof Void - at 2015.04.22 22:25:45
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85. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Skiff tanked out (needs a 2% cpu implant) with an orca boosting shields gets 133,800 ehp. So, assuming the gank team has to kill you in 18 seconds and they have all the relevant skills my quick estimate was 12 guys minimum fo...
- by Sizeof Void - at 2015.04.22 20:26:54
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86. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
EvilweaselSA wrote: Sizeof Void wrote: Jetcans? Don't think I've seen anyone really using jetcans in high sec since before 2012... lol. Those damn Retrievers and Macks have ridiculously big ore holds. I'm not sure there is any benefit to mi...
- by Sizeof Void - at 2015.04.22 03:26:11
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87. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
EvilweaselSA wrote: ...our mining expert, who doesn't know how much of a benefit a skiff has over a procurer, who believes the only way to mine safely is to fit for max yield, who can't figure out how to use a can, and... Actually, while the ...
- by Sizeof Void - at 2015.04.22 02:43:59
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88. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: Newbies also don't build things that take that few materials. Those items are the purvey of folks in highsec with significant capital, who can build large numbers of the item at a time in a POS to take advantage of the ME bonus o...
- by Sizeof Void - at 2015.04.21 21:55:22
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89. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: Are you seriously nickle and diming the change so much that you're concerned about modules that take 1 zyd and 1 mega? Absolutely. New manufacturing players don't start out by manufacturing 2B ISK carriers. They start out by bui...
- by Sizeof Void - at 2015.04.21 21:37:22
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90. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: A) The increase in zyd/mega only accounts for 1-2% of the value of a typical T1 item, from the lowliest frigate ammo all the way up to Titans. 2) The corresponding drop in lowends, caused by the mining ecosystem balancing, will ...
- by Sizeof Void - at 2015.04.21 21:25:57
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91. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: Trying to trick people into making some sort of extra zyd/mega font in highsec is just not going to happen. Actually, my only real interest is in trying to convince CCP to restore some balance, ie. value, to T1 module manufactur...
- by Sizeof Void - at 2015.04.21 21:04:18
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92. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: Sizeof Void wrote: Querns, my dear friend, you are not an alt of CCP Fozzie, are you? Of course not... Hmm... now you've really got me wondering... it *would* certainly explain a few things... lol ;)
- by Sizeof Void - at 2015.04.21 20:52:23
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93. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: Sizeof Void wrote: Querns wrote: Meta drops refine for a LOT fewer minerals. Speaking of which.... CCP Fozzie - are you also planning to adjust the Megacyte and Zydrine values of reprocessed meta modules, when you adjust ...
- by Sizeof Void - at 2015.04.21 20:02:18
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94. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: Meta drops refine for a LOT fewer minerals. Speaking of which.... CCP Fozzie - are you also planning to adjust the Megacyte and Zydrine values of reprocessed meta modules, when you adjust the blueprint values?
- by Sizeof Void - at 2015.04.21 19:47:27
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95. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: Sizeof Void wrote: I thought WHs were designed for only null sec use. High sec carebears don't go into WHs. Given the candor of whining by wormholer dwellers, how could you tell? Well, there is actually a different cadence ...
- by Sizeof Void - at 2015.04.21 19:43:50
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96. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: You've made the fundamental mistake of thinking that Eve is fair. I have not heard a dev say this in a long time. Didn't all of the "EVE isn't fair" devs leave CCP over the past year or so?
- by Sizeof Void - at 2015.04.21 19:41:01
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97. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: No area of space is intended to be fully self sufficient. These changes will not make any area of space fully self sufficient, nor should they. Out of curiosity, how exactly do you define "self sufficient"? Is it the abili...
- by Sizeof Void - at 2015.04.21 19:34:36
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98. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Querns wrote: Corraidhin Farsaidh wrote: Will we see a similar change that begins to spawn high end rocks in low amount in hisec? This would be good for explorers to hunt down, lucky miners to hit the odd payday, gankers to stake out. If one...
- by Sizeof Void - at 2015.04.21 19:30:36
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99. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Hell, since all those miners in highsec seem to be what we balance the entire game around, why don't we remove barge ganking? Or, better yet, increase the refine rate of highsec stations to surpass nullsec, since its only fair to...
- by Sizeof Void - at 2015.04.21 09:56:28
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100. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Mr Omniblivion wrote: Here, let me help you out. How many more factors of ore is mined in The Forge than in Deklein? That is simply because farming other PVE activities in null sec, such as combat anoms, is easier, less risky and, as Querns p...
- by Sizeof Void - at 2015.04.21 07:15:09
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